How Sackboy: A Big Adventure Was Made While Working From Home

How Sackboy: A Big Adventure Was Made While Working From Home

here-is-how-sackboy-a-big-adventure-was-made-while-working-from-home

Sackboy: A Big Adventure, like many PS5 and PS4 games from 2020, were partially developed while working from home and a new video with the Sumo Digital team has detailed what it was like to produce the platformer outside of a traditional office environment.

Art Director Joel Smith describes the final push of Sackboy’s development as being really hard during the pandemic. Voice recording also was hugely changed due to the lockdown. However, for the audio team, Joe Thwaites highlights that they are somewhat used to working remotely as people weren’t always able to come into the studio to record, or were already working remotely with those people in the first place. A lot of the recording in-person was also done socially distanced and help give Sackboy a unique theme.

However, the hardest part of development came in the form of online multiplayer. In the office, you would look at four different monitors to see the differences between experiences, if there is any lag between the clients, hosts, etc. But doing that remotely meant looking at monitors through Zoom or another conference app.

You can watch the dev diary talking about Sackboy: A Big Adventure’s development below:

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We loved Sackboy when it released heavily praising it in our review, which you can read here. Popstar Ariana Grande also revealed that it is the game she has been playing most recently.

Sackboy: A Big Adventure is available now on PS5 and PS4.

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How Sackboy: A Big Adventure Was Made While Working From Home